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A unique collection of NFTs will help in the fight against the consequences of a stroke – how a resident of Tomsk has created a revolutionary project in the field of rehabilitative medicine

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Often ideas that can change the lives of many people come from tragic events. As in the case of a developer from Tomsk named Nikolai Muravyov. The young man survived a severe trauma that not only did not break his spirit, but also helped him find a way to help many people who face problems related to movement. Nikolai Muraviev told our editorial staff how he managed to create a project aimed at improving rehabilitation after strokes.

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How did the idea for VR GO come about?

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Life itself pushed me to bring this idea to life. As you can see, I’m in a wheelchair. In 2010, while celebrating a friend’s birthday, I had an unfortunate ride on a slide on an ice sports sled and crashed back into a group of trees. As a result – a fracture of the spine, three operations and a long rehabilitation process.

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Due to the injury, I lost the ability to move my legs. The neurosurgeon advised me to use my imagination here. I had to imagine that I was moving my legs. At this point, fans of Quentin Tarantino’s work should remember the fragment from “Kill Bill”, in which Uma Thurman tries to move her toes after a long coma, lying in the back seat of a car parked in a hospital parking lot. These are the tasks that, following the advice of my doctors, I have been doing for some time now. After all, it is very energy intensive. In addition, it is not easy to remember the movements that you have forgotten. It was then that I had the idea to create VR GO.

What is the core technology of your startup?

In VR GO, we use the possibilities of virtual reality to improve the effectiveness of the rehabilitation of people who have had a stroke. Our developments help to make the mental representation more conscious and interesting, due to the gamified format and anatomically correct transmission of movement.

Patients will be able to control the movements of the digital version of themselves and, thanks to the high detail of each virtual world, take them for their own.

The application was tested by more than 60 people and each of them left only positive feedback. There were cases when relatives of patients who were helped by our developments immediately offered a large amount of money for such funds.

To create an alternative, digital reality, we use the most modern VR helmets, as well as non-trivial solutions in developing our own application. We strive to make technology as accessible to everyone as possible.

Who is helping you with this project?

I couldn’t have done it alone. My friend and experienced businessman Maxim Zhdanov helps me in my work, as well as cybernetician Herman Schneider, whom we met at one of the accelerator events. I assembled the project team back in 2017 after attending a virtual reality hackathon. We also have a staff of programmers who are responsible for the technical part of the development.

What are the results of VR GO at the moment and how do you see the future of the project?

We have proven the effectiveness of our project – this is perhaps the main achievement. In addition, we have acquired connections and even received the support of foreign authorities. For example, we were offered assistance with the project’s entry into the European market. All of these puzzle pieces help move the project forward.

We are also planning to launch a mobile application. At this stage, VR GO users will even be able to work through cardboard cutouts – regular Google card glasses into which a smartphone can be installed. All you need is a modern phone and an inexpensive $10 to $20 cardboard cutout.

How did your passion for Star Wars start?

My passion for Star Wars goes way back. My passion was catalyzed the moment I realized that my disability pension was not enough to live on. To make money, I started making custom helmets and costumes from sci-fi movies. By the way, I’m not limited to Star Wars. I also have pieces inspired by other films in my collection, such as Iron Man.

Today my hobby has gone digital and I have recently entered the NFT market. My work is now featured on the OpenSea marketplace. All proceeds from the sale of NFTs go to fund the project. Those who want to help us create tools for the rehabilitation of people with movement problems – take a look at my OpenSea page.

How does the transition from idea to implementation take place?

The creation of helmets is an extremely painstaking work in which every detail is important. First, I develop an idea, and then I look for ways to implement it. As I work, I can refine the idea or change it until something really cool happens. An important place in the process is the choice of design.

Some works may take from six months to one and a half years, but it’s worth it. Each helmet is unique. There is no other exactly the same in the world. Helmet buyers get an exclusive opportunity to interact with the Star Wars universe and become a unique part of it. This is how the idea of ​​the STAR MASTER TROOPER project was born.

Have you ever received unusual orders? If yes, what is the most unusual object you have created?

One of the most interesting works was the metal robot R2-D2. He moves his head and speaks in his language “pilik drank piuu”. We did it for the teaching staff of the children’s technopark “Kvantorium”, in which I actually worked as a laboratory assistant-teacher.

Our R2-D2 was at the Street Vision street art festival. After that, we hand over the robot to the person who financed the work.

Tell us about the creation of STAR MASTER TROOPER helmets. What is the main idea of ​​the collection?

STAR MASTER TROOPER is partly a fantasy of what stormtroopers might look like. At the same time, in the NFT collection, I also paid tribute to the classic look of the heroes.

By the way, the first helmet in digital and physical form went to its buyer from Australia even before the start of sales.

What are NFTs and how are they different from the sheer volume of images uploaded to OpenSea?

The non-fungible token format helps to prove ownership of a unique image by fixing information on the blockchain. At the same time, the NFT market offers one of the simplest conditions for the purchase and sale of digital art.

All images that form the basis of my tokens are copyrighted; they are presented in a single copy. By the way, all NFTs are not just graphics, but real physical helmets captured on video. This approach allows the buyer to purchase both the digital and physical form of the helmet.

Do you have plans to expand the NFT market?

Of course, there are plans to create new collections. The NFT market continues to grow. Analysts predict that the NFT industry will reach $80 billion by 2025. The expansion of the market is also facilitated by the development of many large companies, including Meta (Facebook).

I plan to develop my NFT initiative to use it to scale the VR GO project, with which we will help people who have lost the ability to move.

What would you say to people who have lost hope in the joy of movement?

I’ll tell you from personal experience – the loss of hope is a road to nowhere. I will give you an example. If I had relaxed in the hospital and had not started thinking about alternative ways to improve my condition, there would not have been a VR GO project, which has become a hope for a happy future for many.

Is it possible to contact you to try out your technology or join your creativity?

Of course. I am always open for communication. You can contact me, for example, through Twitter or Instagram. I like to communicate with people with whom we are similar energetically.

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