Neil Stevenson, the author who coined the term “Metaverse” 30 years ago, is launching a Metaverse-centric blockchain project called LAMINA1.

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He also revised his vision for the Metaverse, stating that the experience is likely to focus more on flat 2D screens rather than virtual or augmented reality technologies such as headsets and lenses, as in the model proposed by Meta and Microsoft.

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Stevenson is a popular science fiction writer who explored the concept of a virtual reality world called the Metaverse in his 1992 science fiction novel Snow Crash. In addition to writing, the 62-year-old also served as chief augmented reality (AR) futurist called Magic between 2014 and 2020.

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As reported on June 8 ad from crypto investor OG and former Bitcoin Foundation chairman Peter Vessenes, Stevenson and he co-founded a new layer 1 blockchain called LAMINA1 which they hope will become “the base layer for the Open Metaverse”.

“A place to create something that’s a little closer to Nile’s vision – a place that empowers creators, technical and artistic, a place that provides support, spatial computing technology, and a community to support those building the Metaverse,” Wessen wrote. adding that the network is “likely” to be carbon negative.

Specific details about the project are scarce at this stage, however, Ethereum co-founder Joseph Lubin has noted a prominent name on the list of the project’s early investors.

Commenting on the roles of the LAMINA1 co-founders, Vessenes stated:

“Neil brings his vision, wisdom, experience and some basic goals: helping artists and other value-creators to get paid properly for their work, helping the environment. […] and see how a truly Open Metaverse is being built, instead of seeing how the vision of the Metaverse is being co-opted by monopolies.”

Vessenes noted that he will be focused on the rapid launch of the blockchain as he works to provide “the necessary governance, technology, node operators, IP partners, artists, business partners, and funds.”

Stevenson’s 1992 novel depicts the Metaverse as a virtual urban environment accessed via a worldwide fiber optic network and virtual reality headsets. There are topics of social inequality, centralized control and constant advertising, as well as the concept of virtual real estate.

Stephenson shared some of his thoughts on the Metaverse on Twitter today as he predicted that most of the Metaverse will be built for screens and not VR headsets.

Stevenson noted that when he first wrote about it three decades ago, he did not foresee high-quality video games being available to consumers on a massive scale in the future.

“Thanks to gaming, billions of people can now comfortably navigate 3D environments on 2D flat screens. The interfaces they have mastered (eg WASD + mouse) are not what most science fiction writers predicted. But that’s how path dependency works in technology.”

The author went on to add that modern game development is still screen-centric for both the developer and the consumer, and that, if anything, there will be a hybrid approach to the Metaverse that spans both 2D screens and AR/VR technologies. and not pure VR.

“We move freely and interact with an extremely rich 3D environment using keyboards designed for mechanical typewriters. This is real steampunk. A metaverse that left behind those users and developers who create these experiences would start on the wrong foot,” he said.

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